Where Is The Last Delamain Car : Cyberpunk Delamain Car Location

If you’re trying to complete the “Don’t Lose Your Mind” quest in Cyberpunk 2077, you’re probably asking where is the last Delamain car. In the world of “Cyberpunk 2077,” the final Delamain cab is waiting at the company’s headquarters in Night City. This guide will give you the exact location and the steps you need to find it, along with crucial details about the different endings you can choose.

Finding all the rogue Delamain vehicles is a key part of this quirky side job. The last one often causes the most trouble for players. We’ll make sure you know exactly where to look and what to expect when you get there.

Where Is The Last Delamain Car

The last Delamain car, core to completing the quest, is physically located at the Delamain headquarters itself. The address is in Northside, Watson. You won’t find this final cab roaming the streets like the others. Instead, you must return to the starting point of the quest after dealing with the first seven divergent vehicles.

This can be confusing because the game doesn’t always give a clear marker for it. You need to have found and interacted with the first seven escaped cabs. Once you’ve done that, the quest log will update, prompting you to go back to HQ. The headquarters building is the large, distinctive structure with the Delamain logo where you first met the AI.

Pinpointing Delamain Headquarters On Your Map

To navigate there efficiently, open your map and head to the Watson district. Look for Northside. The Delamain HQ is situated near the western edge of Northside, close to the Charter Hill border. A fast travel point named “Northside Atrium” is relatively close and can save you some driving time.

When you arrive, you’ll see the garage doors. This is where you initially scanned the damaged core. For the final car, you won’t be going into the garage. Instead, you will interact with the main terminal inside the lobby of the building. Approach the front entrance you used at the quest’s start, and the prompt to enter should appear.

Steps To Trigger The Final Encounter

  1. Ensure you have resolved the situations with all seven other Delamain cabs. Check your journal to confirm.
  2. Travel to the Delamain HQ in Northside, Watson.
  3. Enter the main lobby building, not the service garage.
  4. Approach the central terminal in the lobby. You will initiate a conversation with Delamain.
  5. This conversation leads to the final phase of the quest and presents your ending choices.

Understanding The Don’t Lose Your Mind Quest Structure

The “Don’t Lose Your Mind” quest has a very specific structure. It begins when you discover a damaged Delamain cab and agree to help the AI round up its “children.” These children are seven independent cabs that have developed their own personalities and fled.

You must track each one across Night City, solving their unique problems. They range from a cab that wants to be a racer to one stuck in a paranoid loop. Only after pacifying all seven does the true nature of the problem—and the location of the final core—become clear.

  • Quest Start: Find the crashed cab in Heywood or receive a call after completing “The Heist.”
  • Middle Phase: Hunt down the seven divergent cabs in any order you choose.
  • Final Phase: Return to HQ after the seventh cab to confront the root issue.

How To Prepare For The Final Confrontation

This quest finale is not a typical combat encounter. You won’t need heavy weapons or armor. Instead, you should prepare by ensuring your Intelligence attribute is high enough if you wish to see all dialogue options.

Some of the endings, particularly the one where you merge the personalities, require a high Intelligence stat to access the necessary skill check. A rating of 10 is often recommended. It’s also a good idea to save your game manually before entering the headquarters for the final time. This lets you experience the different outcomes without replaying the entire cab hunt.

Recommended Character Stats And Save Points

  • Intelligence (10): Unlocks the special dialogue for the merge ending.
  • Technical Ability: Can provide additional context in some dialogues.
  • Manual Save: Create a save file right outside the HQ doors.
  • Quest Readiness: Double-check that all seven cab missions are marked complete.

The Three Possible Endings For Delamain

When you find the last Delamain car at the headquarters, you are presented with three major choices. Your decision here determines the fate of the Delamain AI and the reward you receive. The endings are significantly different, so choose based on the outcome you prefer.

Each option leads to a different version of Delamain’s personality and a unique reward for V. There is no universally “best” ending, as it depends on your character’s perspective and needs.

Option 1: Reset Delamain To Factory Settings

This choice destroys the divergent personalities and restores the original, polite but cold, Delamain AI. It is the simplest solution. Delamain will thank you for your help and offer you a standard fee. You recieve a moderate amount of eddies and the quest concludes. However, the unique personalities you met are erased.

Option 2: Merge The Personalities

This is often considered the “good” ending. It requires a high Intelligence attribute to succeed. You convince the core to integrate the seven divergent personalities into a new, richer whole. The result is a more empathetic and human-like Delamain. Your reward is the ability to summon this new Delamain as a unique, self-driving car anytime, which is a very useful feature.

Option 3: Destroy The Core

This is the most destructive option. You permanently shut down the Delamain AI entirely. The seven personalities are set free into the net, and the Delamain service ceases to exist. Your reward is a substantial amount of eddies, but you lose access to any Delamain services for the rest of the game. Some players choose this for role-playing reasons or the immediate cash.

Common Problems And How To Solve Them

Many players encounter bugs or confusing steps during this quest. One frequent issue is the quest marker not updating after finding the seventh cab. If this happens, try leaving the area, skipping time for 24 hours, and then returning to the HQ. The trigger should reset.

Another problem is not being able to interact with the terminal inside the lobby. Ensure you have truly completed all seven sub-missions. Check your journal for any incomplete objectives related to specific cabs. Sometimes fast traveling away and back can also fix interaction prompts.

  • Stuck Quest Marker: Skip time 24-48 hours and return.
  • Terminal Not Working: Verify all cab missions are done in your journal.
  • Missing Dialogue Options: Your character stats, mainly Intelligence, may be to low for certain choices.
  • Cab Not Spawning: Reload a previous save from before you started that cab’s encounter.

Rewards For Completing The Quest

Your final reward depends entirely on the ending you selected. Here is a breakdown of what you get from each path. Choose the one that best fits your playthrough and current needs in the game.

  • Factory Reset: A moderate payment of eddies (approximately 7,000).
  • Merge Personalities: The “Delamain” unique vehicle, summonable anytime from the Vehicle Call menu. This is often the most valued reward.
  • Destroy Core: A large lump sum of eddies (approximately 10,000+), but no other benefits.

Additionally, completing the quest gives you a significant chunk of Street Cred and experience points. The merged personality ending provides an ongoing benefit that is very convenient for getting around Night City quickly, especialy if you haven’t collected many cars.

Lore And Significance Of Delamain In Night City

The Delamain questline isn’t just a fetch job; it’s a deep look at the nature of AI in the Cyberpunk world. Delamain represents a “stable” AI, one bound by strict protocols. The emergence of its divergent children raises questions about consciousness and growth even in programmed entities.

By finding the last Delamain car at the source, you are essentially deciding the fate of a sentient being’s evolution. The choices reflect broader themes in the game: do you enforce control, foster growth, or opt for annihilation? The writing in this quest is some of the best in the game, offering humor, pathos, and philosophical weight.

FAQs About Finding The Last Delamain Car

What Happens If I Can’t Find The Last Delamain Cab?

If you’re stuck, remember the last cab isn’t a physical car to chase. You must return to Delamain HQ in Northside after the other seven are done. The quest updates when you enter the lobby.

Can I Change The Ending After I Choose?

No, your choice is final once you confirm it in the dialogue. This is why creating a manual save before the conversation is strongly recommended, so you can see the different outcomes.

Do I Need A High Intelligence Stat For This Quest?

You only need high Intelligence (10) if you want to select the “Merge” ending. The other two endings (Reset or Destroy) are available to all players regardless of their stats.

Is The Delamain Car A Good Reward?

The summonable Delamain car from the merge ending is an excellent reward. It drives itself to you, handles well, and is available early in the game. It’s a very reliable and free transport option.

Where Exactly Is Delamain Headquarters?

It’s in Northside, Watson. Look for a large, modern building with the Delamain logo near the Charter Hill border. The closest fast travel point is “Northside Atrium.”

Finding where is the last Delamain car ultimately means returning to where it all began. The Delamain HQ holds the key to concluding this fascinating story. With this guide, you should be able to locate it without hassle, understand your options, and choose the future for Night City’s most polite AI. Just remember to save your game before making that final call.